![]() So teams like Sukokomon couldn't exist without Kokomi. Tartaglia has Xiangling vape, and Beidou fireworks, Xingqiu is great for normal attackers, Mona while worse at applying hydro, still has a huge nuke/big damage buff for the team, but Kokomi has a pretty big AOE hydro off-field application. Electro-charged, freeze and vape all do pretty good numbers, so an enabler for those reactions is always needed. received buffs with her Clam set to provide team dps also (enhanced in freeze teams with Shenhe+C6 Rosaria since both can reduce physhical resistance with their bursts.) Kokomi while a great character in its role is helped by her element a lot. top hydro applicators, since her skill can have 100% uptime, and in freeze that can matter a lot, plus TotM also has 100% uptime d. a catalyst, so Thrilling Tales is always available so she's a buffer, c. top off-field healer, able to fully heal your party with just her skill, b. People on this subreddit seem pissed Kokomi is seen as unviable. Venti having low usage does not mean he’s not great overall and that he is not a great pull now, but his kit or specifically his burst being just busted and able to proc the VV effect while having great CC, just shows that usage rate is not a reliable indicator of a character’s viability, even in the long run). That’s why I’m saying usage rate should just not be used at all, with exceptions for those who truly understand what it means, what the character’s kit does, or what level of investments are necessary for these characters (e.g. That’s the point I’m trying to make if it wasn’t clear. But in this game where you basically invest in everything, (through your money, time, and effort), usage rate alone should not be used for that kind of decision-making or for starting off discussions. Imo it’s not actually a good thing since it allows the players to think that this unit is actually viable even in the long run just because it shows a high usage rate now. People who do 36 stars are usually meta chasers, if she wasnt good or meta her usage rate wouldnt be high to begin with, as only hardcore simps would use her and her use rate would be at maybe 20%. If the character was bad, why would you purposefully handicap yourself by using them? You would just use them in the overworld. But this is true for every character, not just low ownership characters. Does it has bias? Yes people who got the character is more likely to use it. But if the size is 10k and 3k people have the character, and 2.7k use the character to 36 stars abyss, then it does show the aforementioned character is extremely valuable for that abyss iteration specifically. If 30 people have a character and 30 use it, ok fine, thats shitty. ![]() Usage rate imo is a decent metric at a high sample size. I dont have anything against it but it should be taken with a grain of salt, and never as absolute proof of anything, but there is nothing wrong with discussing it, as it does have some worth imo. The way this website gathers data however not so much, but they dont have much choice anymore. This will let you keep track of his position throughout the fight.I dont know why people are so against usage rate. Whenever the Fatui Pyro Agent is in his stealth mode, you can see his outline if he has an Element applied to him. Apply Element To Fatui Pyro Agent To Know Its Location This will allow you to group them together. It's better to chase after her since the other enemies will follow you anyway. The Mirror Maiden will try to move away from you as much as possible. Spiral Abyss Floor 9 - Best Characters & Party To Use Best Party - Premium The effects from recovering and losing HP are independent from each other, and stacks are counted independently. Each stack will be counted independently. When a character loses HP, that character gains 40 Elemental Mastery for 10s. When a character recovers HP, that character gains 10% increased ATK for 10s. Defeat all enemies, Remaining challenge longer than time 180 seconds (★ 1) / 300 seconds (★ 2) / 420 seconds (★ 3) Defeat all enemies, Remaining challenge longer than time 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) ![]() Defeat all enemies, Remaining challenge time longer than 60 seconds (★ 1) / 180 seconds (★ 2) / 300 seconds (★ 3) After a character triggers a Vaporize reaction, the Vaporize reaction DMG for that character is increased by 50% for 5s Check Out The Spiral Abyss Guide Spiral Abyss Floor 9 - Guide Overview Ley Line Disorder
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